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Switch Transcoding

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Switch Transcoding

Make common ingest, transcoding and delivery processes accessible to non-technical staff. Free up your creative suites for revenue generating work and allow your creative staff to focus on making great content.

By switching to edit mode, users can modify settings and export a new file. Switch lets you specify a new file format; a new video or audio codec; trim, scale or crop the video; add metadata (Pro only), and much more. Export to Apple ProRes*, Windows Media, H264, MPEG-2 Video, MP4, MPEG-2 program streams and transport streams.

Final Cut Pro can play back many media formats. For a complete list, see Media formats supported in Final Cut Pro. Final Cut Pro also provides options for transcoding your media (converting it to a different format or changing its settings) to make it suitable for editing.

You can create optimized and proxy media during the import process or in the browser, after the media has been imported. You can also create a proxy file for a clip using the Info inspector. After transcoding is complete, the optimized and proxy files are stored in your Final Cut Pro library or in an external location you define. See Set storage locations in Final Cut Pro.

During import, Final Cut Pro either creates an alias file that points to the media file in its original location, or creates a copy of the original media file. After the files are imported, transcoding, optimization, and analysis are performed in the background.

Directory to use when transcoding temporary files for streaming. This is useful if your primary drive has limited space. The directory used (whether default or not) needs sufficient free space, roughly equal to the size of the source file of the transcode plus 100MB.

I have a video file in the project, as VideoClip, with transcoding enabled. This causes that ever time I change target platform to build, the video gets processed, getting my editor locked for around 10 minutes. Is there any way avoid this, for example, having the video duplicated and transcoded for each platform, so when building for that platform the right version is chosen without transcoding it again Right now building for all platform is a very long process because of this single video...

If you have transcoding enabled, Unity will transcode the video to target platform. There is no workaround for that. You cannot keep multiple of the same asset for different platforms in one single project.

I mainly change platforms when I build. My build script generates a build for each platform (windows, mac & linux), so each platform change triggers a transcoding, making the build process much longer. Having several projects a you suggest could be a good idea (not sure about how secure that is, not being officially supported), but building process could not be automated then, so also not an optimal solution...

In the DIY transcoding guide, it tells you to send a ticket to disable automatic transcoding if you intend to do it yourself.What about if you have an on-prem shotgun server Do I just take the transcode workers offline

Hey,just saw that banner that announces the shift for default transcodes from 720p to 1080p.I am wondering if this would render our internal DIY transcoding unneccessary This is of course dependent on all paramters that you use for ffmpeg.Can you give us some insight what these new default settings areBest,Tobi

Live Playback of a live stream requires a certain network bandwidth.If the bandwidth is not available at the viewer, the stream may start buffering at the viewer device.To avoid buffering, the stream quality can be reduced by switching to a lower quality stream encoded with a lower bitrate.With Adaptive Bitrate Playback (ABR), the live player automatically adjusts to the live stream with the best quality for the available network.

Transcoding and ABR is based on a group of streams. On the customer/viewer side, the stream switch is happening seemlessly in the background, dependent on the internet connection. A typical setup is a single ingest (input) and 3 outputs, with 1 "passthrough" (same input quality) and 2 lower resolution streams.

Adaptive Bitrate Playback with nanoPlayer does not require server-generated live transcoding. You can also create 3 live streams with the same content but different bitrates from your live encoder.Typically, live transcoding is done on the server to avoid sending 3 separate streams.

Starting with the Highest quality will start with the Passthrough Stream = quality from your live encoder ingest. This will always work for the viewers but on bad network conditions, the ABR player will auto-switch to a lower quality and enable a seamless live playback without bufferings.

When starting with lower stream quality (1st or 2nd or 3rd transcode, depends on choosen transcoding streams), the viewer starts with lower quality, and switches to higher quality levels after some seconds.

On the playback side, Adaptive Bitrate Controls allows you to choose whether the stream version should be switched automatically or manually. If Manual is ticked, you can choose one of the quality versions yourself.

The transcoding functionalities of Silverstack have been updated with Silverstack 6. The update contains a faster transcoding engine, an updated user interface, more transcoding options and a lot more (details below).

The upper part of the transcoding tab shows the custom transcoding configurations. The lower part shows the detailed settings for the selected configuration. The settings will be applied and stored to the configurations immediately.

In order to start transcoding the clips, first select a folder or bin in the Library panel. Then click on Transcode to open the wizard. There you will be able to select the clips you want to transcode. Click on continue to select the destination and transcode settings.

Silverstack XT is able to transcode to multiple destination formats at a time. In certain cases (see below), the transcoding of the configurations has to be run sequentially. The transcoding wizard will give you a hint if the transcoding will be run in parallel or sequentially:

AWS Elemental MediaConvert is a new file-based video transcoding service that provides a comprehensive suite of advanced transcoding features, with on-demand rates starting at $0.0075/minute. Read more.

Amazon Elastic Transcoder is designed to be easy to use. You can get started by using the AWS Management Console, the service API or the SDKs. System transcoding presets make it easy to get transcoding settings right the first time. We provide pre-defined presets to create media files that will play on a wide range of devices (like smartphones or tablets), as well as presets to create media files that are optimized for playback on a specific device (like the Amazon Kindle Fire HD or Apple iPod touch). You can also create segmented files and playlists for delivery using the HLS, Smooth, or MPEG-DASH protocol to compatible devices. Developers building applications that need transcoding can use the AWS SDKs for Java, .NET, Node.js, PHP, Python and Ruby, and the new AWS Command Line Interface.

Amazon Elastic Transcoder is designed to scale seamlessly with your media transcoding workload. Amazon Elastic Transcoder is architected to handle large volumes of media files and large file sizes. Transcoding pipelines enable you to perform multiple transcodes in parallel. Amazon Elastic Transcoder leverages other Amazon Web Services like Amazon S3, Amazon EC2, Amazon DynamoDB, Amazon Simple Workflow (SWF) and Amazon Simple Notification Service (SNS) to give scalability and reliability.

Amazon Elastic Transcoder uses a content duration-based pricing model: you pay based on the length of the output, in minutes, of the media you are transcoding. For example, if your video's transcoded output is 30 minutes in duration, you will pay for 30 minutes of transcoding. Similarly, if you create a 20 minute video clip from a 30 minute input file, you will pay for 20 minutes of transcoding. Alternately, if you are stitching together two 5 minute input files to create a single 10 minute output file, you will pay for 10 minutes of transcoding. With Amazon Elastic Transcoder, there are no minimum transcoding volumes, monthly commitments, or long term contracts.

Amazon Elastic Transcoder enables you to focus on your content rather than on managing transcoding software in a distributed cloud-based environment. The service takes care of scaling and operating the system, and manages the process of keeping codecs up to date. Combined with our service API and SDKs, this makes it easy for you to build media solutions that use Amazon Elastic Transcoder.

Amazon Elastic Transcoder provides an important media building block for creating end-to-end media solutions on AWS. For example, you can use Amazon Glacier to store master content, Amazon Elastic Transcoder to transcode masters to renditions for distribution stored in Amazon S3, stream these renditions at scale over the Internet using Amazon CloudFront, and monitor the health of your transcoding workflow using CloudWatch.

EnhancedVoice Services (EVS) is a super-wideband speech audio codec developed by 3GPPand documented in TS 26.441. EVS supports source-controlled variable bit rate,sampling rates of 8, 16, 32, or 48 kHz, dynamic payload type, and aninteroperability mode for AMR-WB. The Oracle Communications Session Border Controller (OCSBC) supports typicaltranscoding features. EVS can also analyze traffic signaling, allowing it tochange to the correct core EVS codec when necessary. These changes can occur atevery 20ms frame boundary. The OCSBC also supportstranscoding EVS to and from all supported transcodable codecs unless the EVSmode is using super-wideband or fullband EVS bandwidths.

There are no required SDP Parameters for EVS. Some EVS parameters may have values that the OCSBC's DSP does not support. Supported values must be verified before the OCSBC makes transcoding decisions. if any of these parameter checks fail, the OCSBC marks the codec as non-transcodable 59ce067264


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